Blue Hat Interactive Entertainment Technology - ESG Rating & Company Profile powered by AI
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Blue Hat Interactive Entertainment Technology in the Toys & Children's Products industry gained a UN SDG ESG Transparency Score of 0.0; made up of an environmental score of 0.0, social score of 0.0 and governance score of 0.0.
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Low ImpactEnvironmental
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Governance

Peer Group Comparison
Rank | Company | SDG Transparency Score ⓘ | Performance |
---|---|---|---|
1 | Axkid AB | 8.0 | High |
1 | Gamania Digital Entertainment Co Ltd | 8.0 | High |
... | ... | ... | |
93 | FuRyu Corp | 0.5 | Low |
93 | Kotobukiya Co Ltd | 0.5 | Low |
98 | Blue Hat Interactive Entertainment Technology | 0.0 | Low |
98 | CS Loginet Inc | 0.0 | Low |
98 | Cayenne Entertainment Technology Co Ltd | 0.0 | Low |
98 | iDreamSky Technology Holdings Ltd | 0.0 | Low |
98 | iXIT Corp | 0.0 | Low |
... | ... | ... |

Frequently Asked Questions
Does Blue Hat Interactive Entertainment Technology have an accelerator or VC vehicle to help deliver innovation?
Does Blue Hat Interactive Entertainment Technology disclose current and historical energy intensity?
Does Blue Hat Interactive Entertainment Technology report the average age of the workforce?
Does Blue Hat Interactive Entertainment Technology reference operational or capital allocation in relation to climate change?
Does Blue Hat Interactive Entertainment Technology disclose its ethnicity pay gap?
Does Blue Hat Interactive Entertainment Technology disclose cybersecurity risks?
Does Blue Hat Interactive Entertainment Technology offer flexible work?
Does Blue Hat Interactive Entertainment Technology have a long term incentive (LTI) executive compensation plan based on a measure of return on capital?
Does Blue Hat Interactive Entertainment Technology disclose the number of employees in R&D functions?
Does Blue Hat Interactive Entertainment Technology conduct supply chain audits?
Does Blue Hat Interactive Entertainment Technology disclose incidents of non-compliance in relation to the health and safety impacts of products and services?
Is there a statment that there is no plan to expand their cement production? (for example: 'We have no current plans to add additional cement making capacity')
Does Blue Hat Interactive Entertainment Technology conduct 360 degree staff reviews?
Does Blue Hat Interactive Entertainment Technology disclose the individual responsible for D&I?
Does Blue Hat Interactive Entertainment Technology disclose current and historical air emissions?
Is there a statment that there is no plan to expand their coal usage? (for example: 'We have no current plans to add additional coal powered electricity generation')
Is executive remuneration linked to climate performance?
Does the Board describe its role in the oversight of climate-related risks and opportunities?
Does Blue Hat Interactive Entertainment Technology disclose current and / or historical scope 2 emissions?
Does Blue Hat Interactive Entertainment Technology disclose water use targets?
Does Blue Hat Interactive Entertainment Technology have careers partnerships with academic institutions?
Did Blue Hat Interactive Entertainment Technology have a product recall in the last two years?
Does Blue Hat Interactive Entertainment Technology disclose incidents of discrimination?
Does Blue Hat Interactive Entertainment Technology allow for Work Councils/Collective Agreements to be formed?
Has Blue Hat Interactive Entertainment Technology issued a profit warning in the past 24 months?
Does Blue Hat Interactive Entertainment Technology disclose parental leave metrics?
Does Blue Hat Interactive Entertainment Technology disclose climate scenario or pathway analysis?
Does Blue Hat Interactive Entertainment Technology disclose current and / or historical scope 1 emissions?
Are Operating Expesnses linked to emissions reduction?
Does Blue Hat Interactive Entertainment Technology disclose the pay ratio of women to men?
Does Blue Hat Interactive Entertainment Technology support suppliers with sustainability related research and development?
Does Blue Hat Interactive Entertainment Technology disclose the number of operations that have been subject to human rights reviews or human rights impact assessments?
Does Blue Hat Interactive Entertainment Technology reflect climate-related risks in its financial statements?
Is there a statment that there is no plan to expand their carbon intensite energy assets? (for example: 'We have no current plans to carry out further drilling for oil,')
Is Blue Hat Interactive Entertainment Technology involved in embryonic stem cell research?
Does Blue Hat Interactive Entertainment Technology disclose GHG and Air Emissions intensity?
Does Blue Hat Interactive Entertainment Technology disclose its waste policy?
Does Blue Hat Interactive Entertainment Technology report according to TCFD requirements?
Does Blue Hat Interactive Entertainment Technology disclose its policies for bribery, corruption, whistle-blower, conflict of interest?
Does Blue Hat Interactive Entertainment Technology disclose energy use targets?
Does Blue Hat Interactive Entertainment Technology disclose its Renewable Energy targets?

Are emissions metrics verified by STBi?

Does Blue Hat Interactive Entertainment Technology have a policy relating to cyber security?
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Potential Risks for Blue Hat Interactive Entertainment Technology
These potential risks are based on the size, segment and geographies of the company.
Fujian Blue Hat Interactive Entertainment Technology Ltd. develops, produces, and operates augmented reality (AR) interactive entertainment games, toys, and educational materials primarily in China. Its products include AR Racer, a car-racing mobile game; AR Crazy Bug, a combat game played using a ladybug-shaped electronic toy; AR 3D Magic Box, which uses AR recognition technology to allow children to draw shapes or objects onto a physical card while the mobile game captures the drawings and animates them onto a set background; AR Dinosaur, an educational toy; ?Talking Tom and Friends' Bouncing Bubble, which enables children to bounce and play with bubbles; and AR Shake Bouncing Bubble, which helps children to improve concentration and reaction. The company also holds license to sell products with WUHUANGWANSHUI brand images. In addition, it is developing its Internet data center business. The company offers its educational products to pre-schools. Its distribution channels include domestic distributors, e-commerce platforms, supermarkets, and export distributors. The company was incorporated in 2010 and is based in Xiamen, China.